Technical Specs

3DVIA MP Framework

Scripting

  • Component based data driven
  • Object oriented behavior creation
  • C/C++ functions binding (Complete SDK available)
  • Debugging tools (local / remote)
  • Languages
    • VSL:
      • Text based C++ ike
      • On the fly compilation
    • Schematic:
      • Visual scripting language
      • Standard building blocks
      • Vector based graph editor

Supported file formats

  • JPG, PNG, TGA , DDS, BMP
  • WAV, MP3
  • Collada (DAE), 3DXML

And much more

3DVIA MP Production tools

Media

  • Export from DCC (3DSMax® , Maya® , Softimage®, etc.) to standard file format (Collada DAE)
  • Model Viewer

Organisation tools

  • XML based project files
  • Externally editable
  • Build tools (integrated & command line)
    Media processing
    Platform specific compilation

And much more

Technical Requirements

Hardware

  • 1 GB ram
  • 1024x768 true color screen
  • DirectX 9 compatible
  • Shader model 2.0 capable
  • Video card with 128 Mb ram

Software

  • Windows XP operating system SP2/
  • Windows Vista operating system 32/64
  • DirectX 9.0C installed

3DVIA MP Rendering

Microsoft XP™ DirectX9 /
PC Microsoft Vista™ /
Microsoft Xbox 360™ /
Sony PlayStation® 3


Advanced Lighting

  • Pass Per Light (Light Culling, Projected Texture)
  • Shadows(Cascaded, Directional, Spot, Perspective)
  • Image Based Lighting

Advanced Shaders

  • Post Processing (DOF with AF, Blur, SSAO, Bloom, Tone Mapping)
  • Standard Shaders (IBL, Fresnel, Parallax Mapping)
  • Custom Shaders (HLSL, CGFX)

Customizable Rendering Pipeline

  • Scriptable Rendering Pipeline
    • PostProcess
    • Render to texture
    • Render Slots
  • Open API
    • Low level customization
    • Culling control

Streaming

  • Texture (complete or per mipmap)
  • Levels / Stages
  • Custom assets

Level Of Detail
Occlusion Culling System
Multi Threaded Architecture

 

And much more